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Traveller-digest           Thursday, 4 July 1996       Volume 1996 : Number 207

(R)1996. Traveller is a registered trademark of FarFuture Enterprises.
All rights reserved.

The following topics are covered in this digest:

         1. Re: Miscellaneous thoughts
         2. Re: Mathematics in Traveller
         3. Tank Design
         4. ID4
         5. Where to go in Chicago?
         6. Re: Marines vs Army
         7. Re: More QSDS ships
         8. Traveller Small Craft/Fighters
         9. Re: Mathematics in Traveller
        10. Re: Traveller Small Craft/Fighters
        11. Ship Sizes
        12. Re: Don Perrin Down Under
        13. Deckplans
        14. Re: BL vs. BR
        15. Re: ID4
        16. Re: Ship Name and Deckplans
        17. Re: Ship Name and Deckplans
        18. Re: BL vs. BR]

----------------------------------------------------------------------

From: Joe Walsh <ransom@connect.iconnect.net>
Date: Wed, 3 Jul 1996 21:07:56 -0500 (CDT)
Subject: Re: Miscellaneous thoughts

On Wed, 3 Jul 1996, Derek Stanley wrote:

> Quite all right.  Just don't let it happen again or I'll be forced to 
> drop a rock on your head.  8)

And I suppose I won't be invited to hide behind your desk, either, will 
I? :)

> Seriously, its just something that all of us on the Internet take for 
> granted, Literacy.  Remember even today there's a huge chunk of the 
> earth's populace that are totally illiterate (and then there's the rest 
> of us who can't spell worth shit so we may as well be illiterate 8)   ). 

Very true.  Actually, I got caught up in the same misperception when I 
was running a BBS from 90-95.  I'd see these 11-13 year olds come on line 
and they'd be capable of carrying on a conversation...typing and all.  So 
when I saw reports of rampant illiteracy in American schools, I thought, 
"Not from what I can see!"   Of course, that was just it:  what I was 
seeing was a self-selected group of people who posted /because/ they were 
literate.

So, I fell for the same fallacy twice.  Sigh.


>  Imagine how much the mortality rate would have climbed during the 
> collapse, it's a pretty staggering thought.


I shudder at the thought.

I'll design an aging table for those years.  It will have one Interval, 
and the roll to avoid aging effects will be 13+.  


- -Joe
______________________________________________________________________________
Joseph E. Walsh      |  Atari 8-Bit User and Programmer Since 1982
ransom@iconnect.net  |  Classic Traveller Referee Since 1983
Stuck in the '80s    |  Microsoft-Free and Loving It! :)



------------------------------

From: Joe Walsh <ransom@connect.iconnect.net>
Date: Wed, 3 Jul 1996 21:28:50 -0500 (CDT)
Subject: Re: Mathematics in Traveller

On Wed, 3 Jul 1996, James Lindsay wrote:

> On Tue, 2 Jul 1996 19:00:50 -0500 (CDT), Joe Walsh wrote:
> 
> > Geez, I didn't want to start a war.  Couldn't we avoid this if I just 
> > proclaim you Wizard of Mathematics All Supreme?  No?  [sigh] :)
> 
> Wizard?  Me?  I can't even add up all the candles on my birthday cake (one
> per 12 degrees  8-)

Oh, no! :)  You're not even going to provide the correct answer?  You're 
going to force me to do the whole calculation the proper way?  Eek!

Hopefully some kind soul will figure out the average score for "4D 
subtract the lowest die" so I won't have to. :P


- -Joe
______________________________________________________________________________
Joseph E. Walsh      |  Atari 8-Bit User and Programmer Since 1982
ransom@iconnect.net  |  Classic Traveller Referee Since 1983
Stuck in the '80s    |  Microsoft-Free and Loving It! :)



------------------------------

From: Larry Hadley <lhadley@knet.knet.flemingc.on.ca>
Date: Wed, 3 Jul 1996 23:54:46 -0400 (EDT)
Subject: Tank Design

Here's a TL12 tank design I've been working on using FF&S, it has two
different variants: the Fusion/HEPlaR variant and the High-Bypass
turbofan/fuel cell variant.

This design started out as a smaller design, but I ran into problems
with the minimum fusion plant size, so I switched to turbofans as the
thrust agency. Unfortunately, b/c of the limited space available
turbofans didn't work very well either (no range). I ended up enlarging
the design considerably to make them fit. In the process, fusion plants
again became viable.

Because there are bean-counters in every organization, I felt that it
wasn't unreasonable to keep the HBT design. It has much inferior range/
speed performance but is CONSIDERABLY cheaper to buy, and somewhat
cheaper to maintain as well. Other than thrust agency, the two designs
are identical in crew, sensors, armour and armament. The HBT variant has
a supplementary fuel cell as the jet doesn't generate enough power to run
all onboard systems, and also has a battery sufficient to run electronics
for quite a while so you don't have to run the powerplant, and provide a
backup in case the fuel cells fail.

The combined stats for the two follow, note I've used _actual_ mass, not
the slop rule, to determine thrust ratios and speed.

- ---->---------
TL12 Grav Vehicle, Fast subsonic,  8 Td, Size MC, 24kl turret

Radical front slope, Moderate side slopes, 4cm armour around
A56(SD)  112/84/56

Weapons:
[turret]
TL-12 64Mj CLC Laser (30km beam pointer), 40rd hopper
40 rds 17cm x 51.25cm CLC (116.36 Mj), 4.64t MCr0.134 {Cr139,640}
Advanced Stabilization (Any speed)

Reff = 100km (1m FA, heavy, trainable, vacuum)

Atmo  ROF  DV          PR               PV             SR
- ---------------------------------------------------------------------
6,7 : SA5  20-10-5-3   1/6-1/3-1/2-1    120-30-10-3    1000m
2,3 : "    "           "                "              10km
4,5 : "    "           "                "              2000m
8,9 : "    "           "                "              500m
A+  : "    "           "                "              100m
0   : "    20-20-10-5  1/6-1/6-1/3-1/2  120-120-30-10  30km (100km)
1   : "    "           "                "              30km (90km)

[turret pintel]
3cm (0.4 Mj) Rapid Pulse Plasma Gun (3 bbl), 1000 rd hopper
3.75x10.85cm PPC, 1000rds [1.08t, Cr10,000]

SR 12m, DV 7, Pen 1-2-10, PV 7-4-0, ROF 188
[for "pest control" :)]

Electronics:
Dynamic Linked Controls, Flight Avionics, TF Avionics, IGS Nav,
Flt Computer(12), EM Masking(12)
[turret]
Laser Commo (30,000km), PEMS (30km), Ladar (30km), WSV Scope(.5km)
90 Decoys {42 in turret, 48 in hull} [.27kl/.135t/MCr1.35]

Crew: (all open, Basic LS)
[hull]
Driver (required), Electronics Officer (optional)
[turret]
Commander/Gunner (required)

Mobility/power:  [systems use 0.8674 MW]
[FUSION VARIANT]
Hi-Eff CG, 20 MW Fusion 20 MW (3kl/yr), HEPlaR  (60t  thrust,0.75kl/hr)
[HBT VARIANT]
Hi-Eff CG, HBT (18t  thrust, 1.8t HCD/hr [0.36mw]) (reheat +9t, +1.8t/hr)
Fuel Cell (0.75 MW, 0.188kl/hr), Storage Btty (1.5 MW-hr)

Stores:
[FUSION VARIANT]
LHyd fuel (3 mos/9hrs 20 min)    [7.75kl/.5425t/MCr0.00028]
[HBT VARIANT]
HCD fuel     (4 hrs, 33 min)     [8.2kl/8.2t/MCr0.00205]
HG HCD Fuel  (10.64hrs)          [2kl/2t/MCr0.002]


- ---- RATINGS -----

[FUSION VARIANT]
Mass        : 189t
Cost(empty) : MCr 8.032254 (fueled and armed): MCr 9.526534

Move
Combat (NOE)    160 km/hr  [22]
       (High)   800 km/hr  [111]
Travel (NOE)    160km/hr   [640km]
       (High)   600 km/hr  [2400km]

Maint: 47

[HBT VARIANT]
Mass        : 167t
Cost(empty) : MCr 6.468254  (fueled and armed): MCr 7.965304

Move
Combat (NOE)    160 km/hr      [22]
       (High)   275/412 km/hr  [38/57]  full turbofan/afterburner
Travel (NOE)    160km/hr       [640km]
       (High)   206 km/hr      [824km]  cruise

Maint: 33

- ---->---------


- -- DLH "Warhammer"                           lhadley@knet.flemingc.on.ca
   Traveller stuff for sale/trade.
   http://www.knet.flemingc.on.ca/~lhadley/Profile.html

"...I do my job the best way I know. I'll keep on doing that. If somebody
gets killed, OK. Nobody lives forever, and I don't have any friends on the
other end of the muzzle"
  - Danny Pritchard


------------------------------

From: "David C.. Broussard" <broussa@connecti.com>
Date: Sat, 22 Jun 1996 23:30:56 -0500
Subject: ID4

Sorry to post off subject, but I would recommend seeing ID4 (assuming of
course it is out in your area).  It is a fair example of variant TL
combat.
- -- 
David C. Broussard (broussa@connecti.com)  
Home page: http://www.connecti.com/~broussa/
- -----------------------------------------------------------------
The opinions represented herein are the sole responsibility of
the proclaimer, and should not be interpreted as dogma, doctrine
philosophy, or anything else other than blabber.  However, if you
REALLY like it, then gimme a dollar!
- -----------------------------------------------------------------

------------------------------

From: sudet@well.com (Glenn M. Goffin)
Date: Wed, 3 Jul 1996 20:54:41 -0700 (PDT)
Subject: Where to go in Chicago?

I'm in Chicago on business all of next week.  I'll be right downtown, I
understand (150 North Michigan Avenue).

Please email me your recommendations of places to go, especially for used
and out-of-print Traveller and other rpg and wargaming stuff and miniatures
(and anything else you think is interesting).

Thanks.

- --Glenn


------------------------------

From: "David J. Golden" <goldendj@usa.net>
Date: Wed, 03 Jul 1996 22:48:53 -0600
Subject: Re: Marines vs Army

At 10:14 am 7/3/96 -0500, you wrote:
>>    Note that quite a bit of the difference in defining how Marines are
>>    elite is based on the type of *mission* they get, so different mission,
>>    different training and organization. 
>> - -- DLH "Warhammer"                           
>>lhadley@knet.flemingc.on.ca
>
>something my dad ( a 25-yr Army vetran) said to me:
>
>The Navy shells the beach;
>The Marines take the beach;
>The Army secures the beach and builds barracks;
>
>The Air Force lives in the baracks.

        Only if they've got air conditioning and cable television, otherwise
we'll stay downtown, thank you.
- --________________________________________________________________
   Dave Golden                           PGP Public Key available 
   goldendj@usa.net     http://www.usa.net/~goldendj/default.html

 'Eternal Vigilance Is The Price of Liberty' used to mean we watched 
 the government - not the other way around.


------------------------------

From: "David J. Golden" <goldendj@usa.net>
Date: Wed, 03 Jul 1996 22:59:24 -0600
Subject: Re: More QSDS ships

At 07:31 pm 7/3/96 -0400, William A Humphrey <wh2a+@andrew.cmu.edu> wrote:
>OK, so I've only got one; drop a rock on me. :)

        Estimated time to impact: 37 seconds.
- --________________________________________________________________
   Dave Golden                           PGP Public Key available 
   goldendj@usa.net     http://www.usa.net/~goldendj/default.html

 'Eternal Vigilance Is The Price of Liberty' used to mean we watched 
 the government - not the other way around.


------------------------------

From: "David C.. Broussard" <broussa@connecti.com>
Date: Thu, 4 Jul 1996 00:14:34 -0500
Subject: Traveller Small Craft/Fighters

Found some of my old notes on fighters in Traveller.

I will post all of the designed when I have finished updating them, along
with explanations of how things are supposed to work on a tactical sense.

Here are my questions from those that actually found the time to play BL
or BR.

1. How useful are area jammers?  I want to design Wild Weasel craft to
spoof and destroy enemy sensors, and to cover attack fighters while they
close with other ships.

2. I know that ships can "hand-off" sensor locks.  If so, then could a
AWACS type craft lock on to craft, then hand off the signals to Ladar on
fighters?

3. How will missiles work, are they Detlasers like in TNE, or are they
HE/Nukes like CT/MT.

4. How many sensor locks can a ship maintain?

Lastly and most importantly how will these fit into the "new" space combat
system?

Also I have updated my web page to include a MS Excel spreadsheet to
design craft.  It is based on Dave's form at the end of the SSDS.  Let me
know.  DCB
- -- 
David C. Broussard (broussa@connecti.com)  
Home page: http://www.connecti.com/~broussa/
- -----------------------------------------------------------------
The opinions represented herein are the sole responsibility of
the proclaimer, and should not be interpreted as dogma, doctrine
philosophy, or anything else other than blabber.  However, if you
REALLY like it, then gimme a dollar!
- -----------------------------------------------------------------

------------------------------

From: Ola Agren <corps@ts.umu.se>
Date: Thu, 4 Jul 1996 07:32:31 +0200 (MET_DST)
Subject: Re: Mathematics in Traveller

On Wed, 3 Jul 1996, Joe Walsh wrote:

> On Wed, 3 Jul 1996, James Lindsay wrote:
>=20
> > On Tue, 2 Jul 1996 19:00:50 -0500 (CDT), Joe Walsh wrote:
> >=20
> > > Geez, I didn't want to start a war.  Couldn't we avoid this if I just=
=20
> > > proclaim you Wizard of Mathematics All Supreme?  No?  [sigh] :)
> >=20
> > Wizard?  Me?  I can't even add up all the candles on my birthday cake (=
one
> > per 12 degrees  8-)
>=20
> Oh, no! :)  You're not even going to provide the correct answer?  You're=
=20
> going to force me to do the whole calculation the proper way?  Eek!
>=20
> Hopefully some kind soul will figure out the average score for "4D=20
> subtract the lowest die" so I won't have to. :P

Call me a kind soul :)

4D6, dropping lowest:

        Result  # (*)     %     % total
          3       1      0.08     0.08
          4       4      0.31     0.39
          5      10      0.77     1.16
          6      21      1.62     2.78
          7      38      2.93     5.71
          8      62      4.78    10.49
          9      91      7.02    17.52
         10     122      9.41    26.93
         11     148     11.42    38.35
         12     167     12.89    51.23
         13     172     13.27    64.51
         14     160     12.35    76.85
         15     131     10.11    86.96
         16      94      7.25    94.21
         17      54      4.17    98.38
         18      21      1.62   100.00
        *) of 1296 possible results

BTW, I really do not like the distribution of this method. It feels a
bit skewed.

/Ola
- --
Ola =C5gren * corps@ts.umu.se * tdv94oan@cs.umu.se

General Preprocessing Perceptron -
=09How to put an awful lot of "knowledge" in a weighted sum.


------------------------------

From: Merrick Burkhardt <merrick@rt66.com>
Date: Wed, 3 Jul 1996 23:35:38 -0600 (MDT)
Subject: Re: Traveller Small Craft/Fighters

 
> Here are my questions from those that actually found the time to play BL
> or BR.
> 
> 1. How useful are area jammers?  I want to design Wild Weasel craft to
> spoof and destroy enemy sensors, and to cover attack fighters while they
> close with other ships.

Can be useful.  Optional sensor rules help with any sensor stuff since
BL/BR is broken in this regard (no real penalty for going active, so
actives dominate).  Might be interesting to put 'em on missiles carried
by the WW.

> 2. I know that ships can "hand-off" sensor locks.  If so, then could a
> AWACS type craft lock on to craft, then hand off the signals to Ladar on
> fighters?

Sure.  A good idea.  With house sensor rules where passives do better
vs. actives (I suggest at least allowing the passives to use the
combined SRs of the passive sensor, and the one "gone active") the AWACs
would be asking for an Anti-Radiation Missile (ARM) :-)
 
> 3. How will missiles work, are they Detlasers like in TNE, or are they
> HE/Nukes like CT/MT.
 
I think T4 will support all types, though missiles requiring physical
contact would be much less likely to survive anti-missile fire.

> 4. How many sensor locks can a ship maintain?
 
As far as I know from BL/BR, infinite.  An interesting question though
when swarms of missiles come into play in fleet battles...

> Lastly and most importantly how will these fit into the "new" space combat
> system?

Hopefully very well.

Regards,
	Merrick

------------------------------

From: "David C.. Broussard" <broussa@connecti.com>
Date: Thu, 4 Jul 1996 00:37:46 -0500
Subject: Ship Sizes

In the Third Imperium, BBs were 200Ktons to 500Ktons.  Battle Riders were
30Ktons, with mother ships in the 500Kton range.  CAs were anywhere from
50Ktons to 100Ktons (AZH was 60KTons), escorts were in the 3-5000 ton
range for close escorts, and 5000-10000 for Destroyer Escorts.  Carriers
ranged from the TL-15 Pocket carrier (10 or 30 Ktons) to the Book 9 Fleet
Carriers at 100 Ktons.

That of course was 3I circa 1100.  Circa 0 the ships will most likely be
smaller.  I would still expect a BB to be the largest thing on the Space
Lanes.  At least 50-100Ktons.  Cruisers might be 10-50Ktons.  Escorts
would still be in the 2-10Kton range.  One reasons ships could be smaller
is that at J-2, much less tonnage is required for fuel (most c 1100 ships
were J-4 or 5) so 20-30% of the ships would now be available for
weaponry.

With the lack of small fusion at TL-11-, how about the use of Large Boat
Tenders.  I still think a design say TL-11 of a 10Kton craft carrying 3
1000 ton craft (kind of like a battle rider system only smaller scale). 
Another idea would be for 30 100 ton craft.  The 1Kton craft might be able
to mount a spinal weapon thus making them small ships of the line.
DCB
- -- 
David C. Broussard (broussa@connecti.com)  
Home page: http://www.connecti.com/~broussa/
- -----------------------------------------------------------------
The opinions represented herein are the sole responsibility of
the proclaimer, and should not be interpreted as dogma, doctrine
philosophy, or anything else other than blabber.  However, if you
REALLY like it, then gimme a dollar!
- -----------------------------------------------------------------

------------------------------

From: "Stuart L. Dollar" <sdollar@goodnet.com>
Date: Wed, 3 Jul 1996 22:57:03 -0800
Subject: Re: Don Perrin Down Under

On  3 Jul 96 at 18:14, Darryl Adams spewed:

> On Tue, 2 Jul 1996, Stuart L. Dollar wrote:
> 
> > I think you've got me crossed up with Dave Golden though.  Dave's the 
> > guy who did the tireless work.  I just do the occasional tireless 
> > ranting ;-)
> > 
> > Nice job Dave & Guy btw.
> 
> My god! Sorry Stuart, I may have offended the net.traveller.gods!!!
> What do you recomend to placate them :-)

Gee, a ritual sacrifice should work...  How about burning your 
edition of the little black books...

I know its harsh, but the gods are not easily placated. ;-)

Seriously, I just thought credit should go to the right folks...

Stu
"Violence is the last refuge of the incompetent" -Isaac Asimov, from "Foundation"
- -----------------------------------------------------------------------------------
This tagline brought to you by Big Ed's Taco Emporium, conveniently located next to
Bob's Pet Shop.
Stuart L. Dollar           sdollar@goodnet.com    

------------------------------

From: "David C.. Broussard" <broussa@connecti.com>
Date: Thu, 4 Jul 1996 01:07:17 -0500
Subject: Deckplans

Check out ProFantasy the makes of Campaign Cartographer.  I have an
example of one of their deckplans on my home page (Traveller section)
http://www.connecti.com/~broussa/traveller.html

They make great maps too.
DCB
- -- 
David C. Broussard (broussa@connecti.com)  
Home page: http://www.connecti.com/~broussa/
- -----------------------------------------------------------------
The opinions represented herein are the sole responsibility of
the proclaimer, and should not be interpreted as dogma, doctrine
philosophy, or anything else other than blabber.  However, if you
REALLY like it, then gimme a dollar!
- -----------------------------------------------------------------

------------------------------

From: jlindsay@direct.ca (James Lindsay)
Date: Thu, 04 Jul 1996 06:10:11 GMT
Subject: Re: BL vs. BR

On Wed, 3 Jul 1996 11:54:24 -0600 (MDT), Merrick Burkhardt wrote:

> No Battleships should have FFS/BL AVs of between 2000 (light) and 4000
> (heavy). (at TL14-15)

Really !?!  That much?  So... by my estimates (based on "Fighting Ships of
the Shattered Imperium", correct me if I'm wrong), they should be about:

Dreadnaughts...3000-4000
Battleships... 2000-3000
Battle Rider Tenders... 1000-2000
Battle Riders... 1500-2500
Heavy Cruisers... 1800-2600
Carriers... 1300-1500
Escorts... 1100-2000

Of course, FSotSI gives three different armour values... ending in either
"E", "F", or "G".  I am again clueless to what these mean.

I am simply trying to rebuild some of these "canon" vessels using FF&S.
I'm not looking at trying to create another Bismark (that will come later
when I am more familiar with the rules  8-)


------------------------------

From: jlindsay@direct.ca (James Lindsay)
Date: Thu, 04 Jul 1996 06:10:09 GMT
Subject: Re: ID4

On Sat, 22 Jun 1996 23:30:56 -0500, David C.. Broussard wrote:

> Sorry to post off subject, but I would recommend seeing ID4 (assuming of
> course it is out in your area).  It is a fair example of variant TL
> combat.

Yes... an OK movie, unless your stuck in a theatre with 400 other Canadians
last night at 3:00 in the morning!  A little TOO American for some of us
8-)

THIS MOVIE CONTAINS THINGS APPROPRIATE FOR TML DISCUSSION.  PLEASE CONSIDER
OTHERS BEFORE POSTING ANYTHING (INCLUDING SPOILERS IN SUBJECT HEADERS).

Then we can talk about the movie in about a month or so ("Don't be shootin'
any of that green shit at me"  8-).

BTW, Happy Birthday!

------------------------------

From: "Stuart L. Dollar" <sdollar@goodnet.com>
Date: Wed, 3 Jul 1996 23:15:18 -0800
Subject: Re: Ship Name and Deckplans

On  2 Jul 96 at 14:15, Eris Reddoch spewed:

> 
> I was on their web site yesterday, and it does look very interesting.
> There wasn't any indication that you could draw ship deckplans though,
> and that's what I was looking for.  But you say you can?  That's
> great!  Does it have the option of placing a hex or square grid behind
> the maps/plans?  I didn't see that either.  What about objects to
> populate a ship..does it have any placeable objects?

I have Campaign Cartographer...  Haven't used it much though.  You 
can definitely set up a hex or square grid behind the maps.  Most of 
the things you typically see on a Traveller deck plan are included as 
predefined objects, although you can definitely create your own.  
Their example of a ship design looked so much like the standard 
Scout/Courier design I was astonished...

Stu 
"Violence is the last refuge of the incompetent" -Isaac Asimov, from "Foundation"
- -----------------------------------------------------------------------------------
This tagline brought to you by Big Ed's Taco Emporium, conveniently located next to
Bob's Pet Shop.
Stuart L. Dollar           sdollar@goodnet.com    

------------------------------

From: jlindsay@direct.ca (James Lindsay)
Date: Thu, 04 Jul 1996 06:27:53 GMT
Subject: Re: Ship Name and Deckplans

On Wed, 3 Jul 1996 23:15:18 -0800, Stuart L. Dollar wrote:

> I have Campaign Cartographer...  Haven't used it much though.  You 
> can definitely set up a hex or square grid behind the maps.  Most of 
> the things you typically see on a Traveller deck plan are included as 
> predefined objects, although you can definitely create your own.  
> Their example of a ship design looked so much like the standard 
> Scout/Courier design I was astonished...

Tell us more !   8-)

Where'd you pick it up?  How long ago?  How much?


------------------------------

From: Merrick Burkhardt <merrick@rt66.com>
Date: Thu, 4 Jul 1996 00:28:18 -0600 (MDT)
Subject: Re: BL vs. BR]

 
> Really !?!  That much?  So... by my estimates (based on "Fighting Ships of
> the Shattered Imperium", correct me if I'm wrong), they should be about:
> 
> Dreadnaughts...3000-4000
> Battleships... 2000-3000
> Battle Rider Tenders... 1000-2000
> Battle Riders... 1500-2500
> Heavy Cruisers... 1800-2600
> Carriers... 1300-1500
> Escorts... 1100-2000

The thing is that FFS does armor better than the old rules did.  In
the CT stuff, armor was a fixed % of ship regardless of
displacement.

FFS has you make a skin of some thickness with an armro rate per
unit thickness.  A meter thick hull might be a tiny % of a megaton
ship, but it would take up a huge % of a lifeboat a few meters long.

Armor then, gets cheaper (displacement wise) as size goes up.  Also,
remember that my figures were for TL14-15 ships!  I'd expect them to
be about half at TLs12-13 and about 1/4 at 10-11 due to materials
changes (toughness of armor drops by half, then a little less than
half again).

> I am simply trying to rebuild some of these "canon" vessels using FF&S.
> I'm not looking at trying to create another Bismark (that will come later
> when I am more familiar with the rules  8-)

For a wedge shape:

AV-FFS		Ship	%
(BR)		Size	of ship
- --------	----	-------
500(10)		100T	11.48
500		1000	5.36
""		10000	2.49
""		100000	1.13
""		1MT	0.52

4000(20)	100	91.83
""		1kT	42.86
""		10kT	19.9
""		100kT	9.03
""		500kT	5.3
""		1MT	4.19

15,000(30)	100kT	33.87
""		500kT	19.86
""		1MT	15.73

The BR rating in parenthesis is multiplied by 10 to get the T4 Armor
Rating (which isn't really important for designing stuff since
weapons are scaled to the FFS/BL values anyway).

- -Merrick

------------------------------

End of Traveller-digest V1996 #207
**********************************

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